![]() I threw in the towel once I couldn’t get the couplings to stage properly. ![]() I quickly found that all my skills still pay the bills, but my designs are hampered by the fact that the builder doesn’t cooperate. I’d tell you how the other planets looked if I could even get to them. Takeoffs look a lot better with plumes of steam erupting from beneath the launchpad, and thrust has a better effect to it. Likewise, the water looks great, but there’s no actual collision with the waves just yet. It still doesn’t look great, but the addition of things like clouds and vegetation on Kerbin is appreciated. Secondly, there currently aren’t many features that weren’t already available in the original game. ![]() First, it’s buggy beyond the vast bugs found in the first KSP. The problem with Kerbal Space Program 2’s initial launch is two-fold. Simple rocket construction is covered, but more advanced concepts are missing. Many of the basic tutorials are there, but we’re still waiting on how to link two orbiting objects. However, some of these things are still being roughed out. Tutorials help you attain the skills to explore the horrifying vacuum of space, who quality of life tweaks, like the existence of a delta-V calculator, means that what you need is in the game already. That’s one of the things that Kerbal Space Program 2 is looking to address. Typically, you’d turn to a guide or tutorial video, but why weren’t these things in the game to begin with? The included tutorials were gluey and disheartening While part of the fun is experimenting your way into space, once you get there, trying to figure out how to create a proper orbit, reach a celestial object, or – Jeb help us – dock with another object are monumental hurdles. It’s also a game that’s incredibly intermediate unfriendly. Screenshot by Destructoid A more comfortable journey to the stars Once I got down the various techniques needed to explore the Kerbolar system, I began wondering what it was all for, and a campaign should have been an answer to that, but what ended up coming out was just added frustrations. I wanted a game that was fun, not a game in which I needed to make my own fun. However, I wanted a managerial meta-game. The budgetary responsibilities were just a needless barrier. I wasn’t content grinding for science points just to regain parts that I’d grown accustomed to. Once that hit, the whole game lost its magic for me. While Steam has me clocked at over 250 hours in the first KSP, a lot of it was done before the campaign was added. Kerbal Space Program is a game that either needed an overhaul or at least a clean-up. Despite this – and I want to get this out of the way off the hop – I’m optimistic it’s going in the right direction. Kerbal Space Program 2 has finally been released into Early Access, and my experiences with it thus far are pretty poor, to say the least. My trip to the Mun is going to have to wait.
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